A REAL-TIME STRATEGY GAME INSIDE THE MACHINE

Root Alert

The system is at war.

Command the army. Become the unit.

WINDOWS ◆ LINUX MAC PLANNED

ENTER THE SYSTEMACTUAL GAMEPLAY · DEVELOPMENT BUILD

WELCOME TO HOST

A living machine.
A war for control.

Beyond the screen, a system is tearing itself apart.

Root holds the line. Malware wants the keys. You are the COMMAND PROCESS, an authority neither side fully understands. Raise an army, seize the data, and decide who deserves control of the machine.

A neon wireframe RTS inspired by Command & Conquer: Red Alert.

Meet the factions ↓

FROM THE WAR ROOM TO THE FRONT LINE

Every unit.
Your point of view.

Build the army. Give the orders. Then jack into any unit
and fight the battle yourself.

Flying a Sentinel drone low over Root tanks into the battle at the gate
ACTUAL GAMEPLAY

Fly a Sentinel into the fight. First person, then the follow camera.

HQ VIDEO + GAME AUDIO

THE ART OF SYSTEM WARFARE

Find another
way in.

INFILTRATION

Take the fight
inside.

A building is a battlefield of its own. Send your Hacker through the breach and fight its internal security in first person.

Inside this C2 Node, the defenders aren't about to hand over access.

First-person firefight against security drones inside an enemy C2 Node

SUDO GUNSHIP

Elevated
privileges.

Man the gunship yourself. Circle the battlefield in white-hot thermal view, pick out the Malware below, and bring the firepower.

A new angle on an old-fashioned firefight.

SUDO gunship gunner view, targeting a Malware crowd in white-hot thermal vision

GAP GENERATORS

An empty sector.
Or an army you can't see.

The skirmish AI hides its forces behind gap generators.
Same position. Same threat. A very different picture.

Gap generator active: Malware units are concealed, with only the generator and its field visibleGap generator inactive: the Malware army is clearly visible in the same sectorGENERATOR OFFGENERATOR ON
ConcealedExposed
Drag the slider, or use the arrow keys, to compare the sector with and without concealment.

TWO FACTIONS. ONE HOST.

Who deserves
control?

ORDER. BOUNDARIES. CONTINUITY.

Hold the line.

Root is HOST's own defense: clean geometry, disciplined armor, and a system worth protecting. Under MARSHAL's command, continuity comes first.

“Unknown process detected.
Unknown is temporary.”
MARSHAL · ROOT COMMANDER
Root's Signal, Cron, Collector, Interrupt, and Daemon vehicles in glowing cyan wireframe
Signal · Cron · Collector · Interrupt · Daemon
A battle leaves magenta smoke, glowing wreckage, and burnt circuit traces across HOST

EVEN THE WRECKAGE GLOWS

Leave your mark
on the machine.

Explosions burn neon. Smoke cools into team colours.
Scorched circuit traces remember where the battle was.

THE WAR, FROM BOTH SIDES

Two campaigns.
One contested system.

Fight through eight missions as Root and eight as Malware. Discover the conflict from both sides of the firewall.

Then write your own battles in skirmish—or build the battlefield yourself with the map editor.

16CAMPAIGN MISSIONS
ROOT 08MALWARE 08
AT LAUNCH

Two campaigns ◆ Skirmish ◆ Map editor ◆ Jack-in ◆ Infiltration

SINGLEPLAYER
Full Root Alert command view with battlefield, production sidebar, minimap, and KERNEL PANIC multi-kill notification
The whole war at your fingertips. View full image ↗

THE MAP EDITOR · INCLUDED AT LAUNCH

Build the place
they fight over.

Shape a sector of HOST. Lay out the terrain, place the data fields, and build a battlefield of your own.

Start from a blank canvas or a random map, then take it into a test battle.

Explore the full screenshot ↗
Root Alert map editor showing a mirrored sector with terrain, data fields, placement tools, and a test-map control

STILL BUILDING. STILL BREAKING THINGS.

The next
chapter.

Built in Rust with Bevy.
Developed entirely on Omarchy.

I

IN DEVELOPMENT

Your first breach.

Free demo coming soon.
Early Access on Steam to follow.

II

NEXT

Reinforce the front.

Steam achievements · Cloud saves
Balance passes · Foot soldiers

III

LATER

Widen the conflict.

Steam Workshop maps · More maps
Controller support · Steam Deck support

THE SIGNAL IS GETTING STRONGER

Stay connected.

Follow the development of Root Alert.

Root Alert gameplay

Actual gameplay · Development build · Game audio

Open video directly ↗